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Threadbound

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Devlog

  • Devlog #3 — From Systems to a Playable World
    June 26, 2026 by Threadbounddev
    1
    #devlog, #godot, #indiedev, #metroidvania, #gamedev
    Devlog #4 — From Systems to a Playable World Over the last few weeks, Threadbound has reached one of the biggest milestones since I started this project. For a long time, development was focused alm... Continue reading
  • Devlog #2 — Movement, Grappling, and Finally Seeing the Game Move
    May 21, 2026 by Threadbounddev#godot, #gamedev, #indiedev, #metroidvania, #actionplatformer
    One of the coolest parts of working on Threadbound lately has been finally reaching the point where the game actually feels like… a game. For a long time, most of this project existed as: design doc... Continue reading
  • Devlog #1 — Introducing Threadbound
    May 07, 2026 by Threadbounddev#Metroidvania, #Action-Platformer, #Atmospheric, #Story Rich, #Action, #Fantasy, #2D, #Godot
    Devlog #1 — Introducing Threadbound Hey everyone, I wanted to finally introduce the project I’ve been quietly building over the last couple of years: Threadbound . Threadbound is a painterly 2D ac... Continue reading
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